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    Struct IssueHandlingRequest

    A data structure that contains all the information needed to display and handle an issue that the user needs to handle

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.AR.Companion.Core
    Assembly: solution.dll
    Syntax
    public readonly struct IssueHandlingRequest

    Constructors

    Name Description
    IssueHandlingRequest(string, IssueDialogSettings, Exception)
    IssueHandlingRequest(string, IssueDialogSettings, IssueHandledCallback, bool)

    Constructor for creating an issue handling request.

    Fields

    Name Description
    Exception

    If this issue represents an exception that needs user handling or to inform the user of a critical error, this should contain the caught exception for logging / further handling.

    HandledCallback

    An optional callback if we need to handle the result of the user's decision (if it's not just an information text box)

    IssueCode

    The issue code for this request

    Settings

    The settings that control what is displayed to the user via a dialog box.

    ToggleCurrentStatus

    If using the toggle change feature of the dialog box, this should be set to the current value.

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