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    Struct IssueDialogSettings

    The settings to configure an issue handling dialog box.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.AR.Companion.Core
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct IssueDialogSettings

    Fields

    Name Description
    AcceptText

    Text that will be displayed on the accept/"OK" button

    CancelText

    Text that will be displayed on the cancel button

    Description

    Text that will be displayed in the main body/description label

    ForceIgnoreToggle

    Forces the toggle to be used for the ignore feature.

    HasToggle

    Should the dialog display a boolean state toggle, primarily for "ignore this message" settings. Can also be used for an important user preference toggle.

    LogType

    How will the text be logged to the console for diagnostics. Defaults to "Error" level logging.

    Title

    Text that will be displayed in the title label

    ToggleText

    Text that will be displayed in the toggle field label.

    Properties

    Name Description
    IsValid

    Do these settings have the minimum information needed to display a proper dialog box?

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