docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Animation Rigging

    Use Animation Rigging to create and organize animation rigs, or sets of constraints for adding procedural motion to animated objects. Examples include:

    • Deformation rigs to control secondary animation of character armor, props, and accessories.
    • World Interaction rigs (sets of IK and Aim constraints) to make interactive adjustments for targeting or for correcting animation compression artifacts.

    This documentation describes how to set up a simple Animation Rig for use in a variety of workflows. It also includes detailed information on the constraints included in the Animation Rigging package.

    • The Rigging Workflow topic is the best place to get started. It describes the main components necessary for defining and using an animation rig. It includes suggestions on additional components and constraints that you can define for props, accessories, or other rig controls.
    • The Animation Rigging Menu topic describes utilities that help with the rigging workflow.
    • The Bidirectional Motion Transfer topic describes an additional workflow option for transferring motion back and forth between an animation rig and a skeleton.
    • The Constraint Components topic contains detailed information on all of the built-in Constraint components.
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)