Class RigTransform
RigTransform is a marker component used to identify Transforms that are part of a rig. This is sometimes required when a Transform is not referenced by any constraint directly but still affect constraints evaluation.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Animations.Rigging
Assembly: Unity.Animation.Rigging.dll
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("Animation Rigging/Setup/Rig Transform")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4/manual/RiggingWorkflow.html#rig-transform")]
public class RigTransform : MonoBehaviour