Class TwoBoneIKConstraintJobBinder<T>
The TwoBoneIK constraint job binder.
Inherited Members
Namespace: UnityEngine.Animations.Rigging
Syntax
public class TwoBoneIKConstraintJobBinder<T> : AnimationJobBinder<TwoBoneIKConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, ITwoBoneIKConstraintData
Type Parameters
Name | Description |
---|---|
T | The constraint data type |
Methods
Create(Animator, ref T, Component)
Creates the animation job.
Declaration
public override TwoBoneIKConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | The animated hierarchy Animator component. |
T | data | The constraint data. |
Component | component | The constraint component. |
Returns
Type | Description |
---|---|
TwoBoneIKConstraintJob | Returns a new job interface. |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)
Destroy(TwoBoneIKConstraintJob)
Destroys the animation job.
Declaration
public override void Destroy(TwoBoneIKConstraintJob job)
Parameters
Type | Name | Description |
---|---|---|
TwoBoneIKConstraintJob | job | The animation job to destroy. |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob)