Class SyncSceneToStreamAttribute
The [SyncSceneToStream] attribute can be used to ensure constraints properties are read from the scene and written back in the AnimationStream if they were not previously animated. Supported value types are: Float, Int, Bool, Vector2, Vector3, Vector4, Quaternion, Vector3Int, Vector3Bool, Transform, Transform[], WeightedTransform and WeightedTransformArray.
Namespace: UnityEngine.Animations.Rigging
Syntax
[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = false)]
public sealed class SyncSceneToStreamAttribute : Attribute, _Attribute