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    Class OverrideRigConstraint<TConstraint, TJob, TData, TBinder>

    Use this class to define an override rig constraint on another rig constraint. While the overriden constraint data remains the same, the job is overriden.

    Inheritance
    object
    OverrideRigConstraint<TConstraint, TJob, TData, TBinder>
    MultiAimInverseConstraint
    MultiParentInverseConstraint
    MultiPositionInverseConstraint
    MultiReferentialInverseConstraint
    MultiRotationInverseConstraint
    TwistChainInverseConstraint
    TwoBoneIKInverseConstraint
    Implements
    IRigConstraint
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Animations.Rigging
    Assembly: Unity.Animation.Rigging.dll
    Syntax
    public class OverrideRigConstraint<TConstraint, TJob, TData, TBinder> : IRigConstraint where TConstraint : MonoBehaviour, IRigConstraint where TJob : struct, IWeightedAnimationJob where TData : struct, IAnimationJobData where TBinder : AnimationJobBinder<TJob, TData>, new()
    Type Parameters
    Name Description
    TConstraint

    The base constraint to override

    TJob

    The override job

    TData

    The constraint data

    TBinder

    The override constraint job binder

    Constructors

    OverrideRigConstraint(TConstraint)

    Constructor

    Declaration
    public OverrideRigConstraint(TConstraint baseConstraint)
    Parameters
    Type Name Description
    TConstraint baseConstraint

    The constraint to override.

    Fields

    m_Constraint

    The base constraint.

    Declaration
    [SerializeField]
    protected TConstraint m_Constraint
    Field Value
    Type Description
    TConstraint

    Properties

    weight

    The constraint weight. This is a value between 0 and 1.

    Declaration
    public float weight { get; set; }
    Property Value
    Type Description
    float

    Methods

    CreateJob(Animator)

    Creates the animation job for this constraint.

    Declaration
    public IAnimationJob CreateJob(Animator animator)
    Parameters
    Type Name Description
    Animator animator

    The animated hierarchy Animator component.

    Returns
    Type Description
    IAnimationJob

    Returns the newly instantiated job.

    DestroyJob(IAnimationJob)

    Frees the specified job memory.

    Declaration
    public void DestroyJob(IAnimationJob job)
    Parameters
    Type Name Description
    IAnimationJob job

    IsValid()

    Retrieves the constraint valid state.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    bool

    Returns true if constraint data can be successfully evaluated. Returns false otherwise.

    UpdateJob(IAnimationJob)

    Updates the specified job data.

    Declaration
    public void UpdateJob(IAnimationJob job)
    Parameters
    Type Name Description
    IAnimationJob job

    Implements

    IRigConstraint
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