Class MultiParentConstraint
MultiParent constraint
Inheritance
RigConstraint<MultiParentConstraintJob, MultiParentConstraintData, MultiParentConstraintJobBinder<MultiParentConstraintData>>
MultiParentConstraint
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Animations.Rigging
Assembly: Unity.Animation.Rigging.dll
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("Animation Rigging/Multi-Parent Constraint")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/constraints/MultiParentConstraint.html")]
public class MultiParentConstraint : RigConstraint<MultiParentConstraintJob, MultiParentConstraintData, MultiParentConstraintJobBinder<MultiParentConstraintData>>, IRigConstraint
Methods
OnValidate()
This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.
Declaration
protected override void OnValidate()