Interface IBlendConstraintData
This interface defines the data mapping for the Blend constraint.
Namespace: UnityEngine.Animations.Rigging
Syntax
public interface IBlendConstraintData
Properties
blendPositionBoolProperty
The path to the blend position property in the constraint component.
Declaration
string blendPositionBoolProperty { get; }
Property Value
Type | Description |
---|---|
String |
blendRotationBoolProperty
The path to the blend rotation property in the constraint component.
Declaration
string blendRotationBoolProperty { get; }
Property Value
Type | Description |
---|---|
String |
constrainedObject
The Transform affected by the two source Transforms.
Declaration
Transform constrainedObject { get; }
Property Value
Type | Description |
---|---|
Transform |
maintainPositionOffsets
This is used to maintain the current position offset from the constrained GameObject to the source GameObjects.
Declaration
bool maintainPositionOffsets { get; }
Property Value
Type | Description |
---|---|
Boolean |
maintainRotationOffsets
This is used to maintain the current rotation offset from the constrained GameObject to the source GameObjects.
Declaration
bool maintainRotationOffsets { get; }
Property Value
Type | Description |
---|---|
Boolean |
positionWeightFloatProperty
The path to the position weight property in the constraint component.
Declaration
string positionWeightFloatProperty { get; }
Property Value
Type | Description |
---|---|
String |
rotationWeightFloatProperty
The path to the rotation weight property in the constraint component.
Declaration
string rotationWeightFloatProperty { get; }
Property Value
Type | Description |
---|---|
String |
sourceObjectA
First Transform in blend.
Declaration
Transform sourceObjectA { get; }
Property Value
Type | Description |
---|---|
Transform |
sourceObjectB
Second Transform in blend.
Declaration
Transform sourceObjectB { get; }
Property Value
Type | Description |
---|---|
Transform |