Class TwoBoneIKInverseConstraintJobBinder<T>
The TwoBoneIK inverse constraint job binder.
Inheritance
TwoBoneIKInverseConstraintJobBinder<T>
Inherited Members
Namespace: UnityEditor.Animations.Rigging
Syntax
public class TwoBoneIKInverseConstraintJobBinder<T> : AnimationJobBinder<TwoBoneIKInverseConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, ITwoBoneIKConstraintData
Type Parameters
Name | Description |
---|---|
T | The constraint data type |
Methods
Create(Animator, ref T, Component)
Creates the animation job.
Declaration
public override TwoBoneIKInverseConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | The animated hierarchy Animator component. |
T | data | |
Component | component | The constraint component. |
Returns
Type | Description |
---|---|
TwoBoneIKInverseConstraintJob | Returns a new job interface. |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.TwoBoneIKInverseConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)
Destroy(TwoBoneIKInverseConstraintJob)
Destroys the animation job.
Declaration
public override void Destroy(TwoBoneIKInverseConstraintJob job)
Parameters
Type | Name | Description |
---|---|---|
TwoBoneIKInverseConstraintJob | job |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.TwoBoneIKInverseConstraintJob, T>.Destroy(UnityEditor.Animations.Rigging.TwoBoneIKInverseConstraintJob)