Class MultiRotationInverseConstraintJobBinder<T>
The MultiRotation inverse constraint job binder.
Inheritance
MultiRotationInverseConstraintJobBinder<T>
Implements
Inherited Members
Namespace: UnityEditor.Animations.Rigging
Assembly: Unity.Animation.Rigging.Editor.dll
Syntax
public class MultiRotationInverseConstraintJobBinder<T> : AnimationJobBinder<MultiRotationInverseConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IMultiRotationConstraintData
Type Parameters
Name | Description |
---|---|
T | The constraint data type |
Methods
Create(Animator, ref T, Component)
Creates the animation job.
Declaration
public override MultiRotationInverseConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | The animated hierarchy Animator component. |
T | data | The constraint data. |
Component | component | The constraint component. |
Returns
Type | Description |
---|---|
MultiRotationInverseConstraintJob | Returns a new job interface. |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.MultiRotationInverseConstraintJob, T>.Create(UnityEngine.Animator, ref T, UnityEngine.Component)
Destroy(MultiRotationInverseConstraintJob)
Destroys the animation job.
Declaration
public override void Destroy(MultiRotationInverseConstraintJob job)
Parameters
Type | Name | Description |
---|---|---|
MultiRotationInverseConstraintJob | job | The animation job to destroy. |