Class MultiAimInverseConstraintJobBinder<T>
The MultiAim inverse constraint job binder.
Inheritance
MultiAimInverseConstraintJobBinder<T>
  Implements
Inherited Members
Namespace: UnityEditor.Animations.Rigging
Assembly: Unity.Animation.Rigging.Editor.dll
Syntax
public class MultiAimInverseConstraintJobBinder<T> : AnimationJobBinder<MultiAimInverseConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IMultiAimConstraintData
  Type Parameters
| Name | Description | 
|---|---|
| T | The constraint data type  | 
      
Methods
Create(Animator, ref T, Component)
Creates the animation job.
Declaration
public override MultiAimInverseConstraintJob Create(Animator animator, ref T data, Component component)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Animator | animator | The animated hierarchy Animator component.  | 
      
| T | data | The constraint data.  | 
      
| Component | component | The constraint component.  | 
      
Returns
| Type | Description | 
|---|---|
| MultiAimInverseConstraintJob | Returns a new job interface.  | 
      
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.MultiAimInverseConstraintJob, T>.Create(UnityEngine.Animator, ref T, UnityEngine.Component)
  
  Destroy(MultiAimInverseConstraintJob)
Destroys the animation job.
Declaration
public override void Destroy(MultiAimInverseConstraintJob job)
  Parameters
| Type | Name | Description | 
|---|---|---|
| MultiAimInverseConstraintJob | job | The animation job to destroy.  |