Class Rig
The Rig component is used to group constraints under its GameObject local hierarchy.
Inherited Members
Namespace: UnityEngine.Animations.Rigging
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("Animation Rigging/Setup/Rig")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.2/manual/RiggingWorkflow.html#rig-component")]
public class Rig : MonoBehaviour, IRigEffectorHolder
Properties
weight
The weight given to this rig and its associated constraints. This is a value in between 0 and 1.
Declaration
public float weight { get; set; }
Property Value
Type | Description |
---|---|
Single |