Class MultiRotationConstraint
MultiRotation constraint.
Inheritance
Inherited Members
Namespace: UnityEngine.Animations.Rigging
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("Animation Rigging/Multi-Rotation Constraint")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.2/manual/constraints/MultiRotationConstraint.html")]
public class MultiRotationConstraint : RigConstraint<MultiRotationConstraintJob, MultiRotationConstraintData, MultiRotationConstraintJobBinder<MultiRotationConstraintData>>, IRigConstraint
Methods
OnValidate()
This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.
Declaration
protected override void OnValidate()