Constraint Components
The Animation Rigging package includes the following predefined constraints that you can use to define your Animation rigs:
- Blend Constraint
- Chain IK Constraint
- Damped Transform
- Multi-Aim Constraint
- Multi-Parent Constraint
- Multi-Position Constraint
- Multi-Referential Constraint
- Multi-Rotation Constraint
- Override Transform
- Twist Chain Constraint
- Twist Correction
- Two Bone IK Constraint
The constraints in the Animation Rigging package are based on the C# Animation Jobs API.