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    Changelog

    All notable changes to this package will be documented in this file.

    [1.1.1] - 2021-08-23

    Patch Update of Animation Rigging.

    • Added missing tooltips to components (case 1265274).
    • Labels on components now support localization in supported regions.
    • Upgraded Animation Rigging overlay toolbox to use new Unity overlays.

    [1.1.0] - 2021-04-09

    Patch Update of Animation Rigging.

    • Fixed Auto Setup on TwoBoneIK throwing an ArgumentNullException instead of a warning message.
    • Fixed MultiReferential constraint not writing driver transform to stream.
    • Added exceptions in ReadWriteTransformHandle and ReadOnlyTransformHandle to cover invalid Transform references (case 1275002).
    • Added functions ConstructConstraintDataPropertyName and ConstructCustomPropertyName to ConstraintsUtils public API.
    • Fixed Gizmo icons reimporting when switching platforms.
    • Added missing icon to TwistChainConstraint.
    • Built-in RigConstraint components now support multi-object editing in the Inspector.
    • Fixed bug causing multi-target constraints to add a new target simply by viewing them in the Inspector.
    • Fixed collapsing Source Objects and Settings foldouts in the Inspector going on the undo stack.
      • Appearance of foldout groups now matches other Unity components.
    • Appearance of WeightedTransformArray in the Inspector now matches default array control.
      • Header now supports dragging and dropping Transforms.
    • Validate constraint weights and source object weights are within supported range when deserializing built-in constraints in the Editor.
    • Improvements to help when creating custom constraints:
      • RigConstraint m_Data field no longer displays nested under a foldout in the Inspector by default.
      • RigConstraint.OnValidate() is now overridable in sub-classes.
      • Added WeightedTransformArray.OnValidate().
      • Added default PropertyDrawer for WeightedTransformArray that supports multi-select.
      • Added optional WeightRangeAttribute. It should now be used in conjunction with WeightedTransformArray fields instead of RangeAttribute to specify the control should use a slider.
    • Updated samples to standard Samples/PackageName/Version/SampleName structure (case 1276329).
    • Fixed BoneRenderer and RigEffectors not respecting layer visibility flags (case 1238204).
    • Added support for nested struct properties tagged with the SyncSceneToStream attribute.
    • Fixed MultiParent and MultiPosition constraints evaluating with an offset when root game object scale is not one (case 1246893).
    • Fixed unnormalized rotation in TwoBoneIK constraint when hint weight is lower than one (case 1311769).
    • Removed editor only conditional compilation on serialized data (case 1324071).
    • Updated Burst to version 1.4.1.

    [1.0.3] - 2020-08-21

    Patch Update of Animation Rigging.

    • Updated Burst to version 1.3.4.

    [1.0.2] - 2020-07-02

    Patch Update of Animation Rigging.

    • Updated minimum unity release to 2020.2.0a16.

    [1.0.1] - 2020-06-26

    Verified release of Animation Rigging.

    • Added world up vector options for MultiAim.
    • Removed use of latest keyword in links to documentation (case 1233972).
    • Removed error log in CustomOverlayAttribute (case 1253862).
    • Disabled alt-picking on BoneRenderer in Scene View. [AAA-102]
    • Fixed unecessary GC Alloc in RigBuilder.Update(). [AAA-103]
    • Fixed TwoBoneIK inverse constraint not taking dynamic bone lengths into account.
    • Fixed ChainIK not applying chain rotation weight properly.

    [0.3.3] - 2020-03-06

    Patch Update of Animation Rigging.

    • Improved RigEffector picking when using custom shapes.
    • Improved RigEffector hover feedback when shape does not have line geometry.
    • Adjusted MultiAim calculations to prevent rolling effects (case 1215736).
    • Removed cached 'LimbLengths' in TwoBoneIKConstraintJob which lets users modify bone lengths dynamically. [AAA-97]
    • Fixed erroneous link to TwistChain constraint documentation in the ConstraintSamples readme. [AAA-95]
    • Fixed add and remove operations in ReorderableList when constraint is nested in prefab. [AAA-98]
    • Fixed undo operations in ReorderableList. [AAA-98]
    • Removed uses of Resources.Load in Runtime and Editor assemblies.

    [0.3.2] - 2020-01-23

    Patch Update of Animation Rigging.

    • Updated documentation.

    [0.3.1] - 2020-01-14

    Patch Update of Animation Rigging.

    • Removed unecessary files BakeUtils.cs.orig and BakeUtils.cs.orig.meta.
    • Updated Burst to version 1.2.0-preview.12.

    [0.3.0] - 2019-10-18

    Patch Update of Animation Rigging.

    • Added support for bidirectional-baking to existing constraints.

    [0.2.5] - 2019-11-20

    Patch Update of Animation Rigging.

    • Adjusted calculations on MultiAim constrained axes. [AAA-86]

    [0.2.4] - 2019-11-06

    Patch Update of Animation Rigging.

    • Added support for scene visibility and picking flags on BoneRenderer component and Rig effectors. [AAA-65]
    • Fixed preview of disabled RigBuilder component in Animation Window and Timeline. [AAA-37]
    • Fixed constrained axes in MultiAim not properly constraining local rotation. [AAA-86]
    • Updated Animation Rigging samples and added a Readme file.

    [0.2.3] - 2019-07-24

    Patch Update of Animation Rigging.

    • Increased the priority index of AnimationPlayableOutput in order for Animation Rigging to always evaluate after State Machine and Timeline.
    • Fixed NullReferenceException in RigEffectorRenderer.
    • Fixed TwoBoneIK evaluation when used on straight limbs by using hint target to define a valid IK plane.
    • Fixed Multi-Parent, Multi-Rotation and Multi-Aim constraints to perform order independent rotation blending. [AAA-17]
    • Fixed RigTransform component to work on all objects of an animator hierarchy not only specific to sub rig hierarchies. [AAA-18]
    • Fixed crash in RigSyncSceneToStreamJob when rebuilding jobs after having deleted all valid rigs (case 1167624).
    • Fixed undo/redo issues with Rig Effectors set on Prefab instances (case 1162002).
    • Fixed missing links to package documentation for MonoBehaviour scripts. [AAA-16]
    • Added Vector3IntProperty and Vector3BoolProperty helper structs.
    • Updated Burst to version 1.1.1.

    [0.2.2] - 2019-04-29

    Patch Update of Animation Rigging.

    • Added Rig Effector visualization toolkit for Animation Rigging.
    • Fixed Animation Rigging align operations not using the same selection order in Scene View and Hierarchy.
    • Updated Burst to version 1.0.4.

    [0.2.1] - 2019-02-28

    Patch Update of Animation Rigging.

    • Added Burst support to existing constraints. The Animation Rigging package now depends on com.unity.burst.
    • Upgraded weighted transform arrays in order for weights to be animatable. The following constraints were modified and will require a manual update:
      • MultiAimConstraint
      • MultiParentConstraint
      • MultiPositionConstraint
      • MultiReferentialConstraint
      • TwistCorrection

    [0.2.0] - 2019-02-12

    Keyframing support for Animation Rigging.

    • Changed RigBuilder to build and update the PlayableGraph for Animation Window.
    • Added attribute [NotKeyable] to properties that shouldn't be animated.
    • Removed 'sync' property flag on transform fields for constraints. Syncing scene data to the animation stream is now performed by marking a constraint field with [SyncSceneToStream].
    • Fixed issue where constraint parameters were evaluated one frame late when animated.
    • Added attribute [DisallowMultipleComponent] to constraints to avoid use of multiple constraints per Game Object.
    • Updated constraints to use new AnimationStream API to reduce engine to script conversion.
    • Added IAnimatableProperty helpers for Bool/Int/Float/Vector2/Vector3/Vector4 properties.
    • Added ReadOnlyTransformHandle and ReadWriteTransformHandle.

    [0.1.4] - 2018-12-21

    Patch Update of Animation Rigging.

    • Fixed onSceneGUIDelegate deprecation warning in BoneRenderUtils

    [0.1.3] - 2018-12-21

    Patch Update of Animation Rigging.

    • Fixed stale bone rendering in prefab isolation view.
    • Updated constraints to have a transform sync scene to stream toggle only on inputs.
    • Fixed Twist Correction component to have twist nodes with weight varying between [-1, 1]
    • Added Maintain Offset dropdown to TwoBoneIK, ChainIK, Blend and Multi-Parent constraints
    • Added Rig Transform component in order to tag extra objects not specified by constraints to have an influence in the animation stream
    • Updated documentation and samples to reflect component changes

    [0.1.2] - 2018-11-29

    Patch Update of Animation Rigging.

    • Added constraint examples to Sample folder (Samples/ConstraintExamples/AnimationRiggingExamples.unitypackage)
    • Fixed links in documentation
    • Updated package description

    [0.1.1] - 2018-11-26

    Patch Update of Animation Rigging.

    • Improved blend constraint UI layout
    • Fixed jittering of DampedTransform when constraint weight was in between 0 and 1
    • Made generic interface of Get/Set AnimationJobCache functions
    • Added separate size parameters for bones and tripods in BoneRenderer.
    • Fixed NullReferenceException when deleting skeleton hierarchy while it's still being drawn by BoneRenderer.
    • Fixed Reset and Undo operations on BoneRenderer not updating skeleton rendering.
    • Reworked multi rig playable graph setup to have one initial scene to stream sync layer followed by subsequent rigs
    • Prune duplicate rig references prior to creating sync to stream job
    • Added passthrough conditions in animation jobs for proper stream values to be passed downstream when job weights are zero. Fixes a few major issues when character did not have a controller.
    • Fixed bug in ChainIK causing chain to not align to full extent when target is out of reach
    • Fixed TwoBoneIK bend normal strategy when limbs are collinear
    • Reworked AnimationJobData classes to be declared as structs in order for their serialized members to be keyable within the Animation Window.
    • Renamed component section and menu item "Runtime Rigging" to "Animation Rigging"
    • Added check in SyncToStreamJob to make sure StreamHandle is still valid prior to reading it's values.
    • Adding first draft of package documentation.

    [0.1.0] - 2018-11-01

    This is the first release of Animation Rigging.

    Added

    • RigBuilder component.
    • Rig component.
    • The following RuntimeRigConstraint components:
      • BlendConstraint
      • ChainIKConstraint
      • MultiAimConstraint
      • MultiParentConstraint
      • MultiPositionConstraint
      • MultiReferentialConstraint
      • OverrideTransform
      • TwistCorrection
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