Class TwoBoneIKConstraint
TwoBoneIK constraint
Inheritance
RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>
TwoBoneIKConstraint
Inherited Members
Namespace: UnityEngine.Animations.Rigging
Syntax
public class TwoBoneIKConstraint : RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>, IRigConstraint
Methods
OnValidate()
This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.
Declaration
protected override void OnValidate()
Overrides
UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob, UnityEngine.Animations.Rigging.TwoBoneIKConstraintData, UnityEngine.Animations.Rigging.TwoBoneIKConstraintJobBinder<UnityEngine.Animations.Rigging.TwoBoneIKConstraintData>>.OnValidate()