Class MultiRotationConstraintJobBinder<T>
The MultiRotation constraint job binder.
Inheritance
MultiRotationConstraintJobBinder<T>
Syntax
public class MultiRotationConstraintJobBinder<T> : AnimationJobBinder<MultiRotationConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IMultiRotationConstraintData
Type Parameters
Name |
Description |
T |
The constraint data type
|
Methods
Create(Animator, ref T, Component)
Creates the animation job.
Declaration
public override MultiRotationConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Type |
Name |
Description |
Animator |
animator |
The animated hierarchy Animator component.
|
T |
data |
|
Component |
component |
The constraint component.
|
Returns
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiRotationConstraintJob, T>.Create(Animator, T, Component)
Destroy(MultiRotationConstraintJob)
Destroys the animation job.
Declaration
public override void Destroy(MultiRotationConstraintJob job)
Parameters
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiRotationConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.MultiRotationConstraintJob)
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