Class BoneRenderer
The BoneRenderer component is responsible for displaying pickable bones in the Scene View. This component does nothing during runtime.
Namespace: UnityEngine.Animations.Rigging
Syntax
public class BoneRenderer : MonoBehaviour
Fields
boneColor
Color of the bones.
Declaration
public Color boneColor
Field Value
Type | Description |
---|---|
Color |
boneShape
Shape of the bones.
Declaration
public BoneRenderer.BoneShape boneShape
Field Value
Type | Description |
---|---|
BoneRenderer.BoneShape |
boneSize
Size of the bones.
Declaration
public float boneSize
Field Value
Type | Description |
---|---|
Single |
drawBones
Toggles whether to render bone shapes or not.
Declaration
public bool drawBones
Field Value
Type | Description |
---|---|
Boolean |
drawTripods
Toggles whether to draw tripods on bones or not.
Declaration
public bool drawTripods
Field Value
Type | Description |
---|---|
Boolean |
tripodSize
Size of the tripod axis.
Declaration
public float tripodSize
Field Value
Type | Description |
---|---|
Single |
Properties
transforms
Transform references in the BoneRenderer hierarchy that are used to build bones.
Declaration
public Transform[] transforms { get; }
Property Value
Type | Description |
---|---|
Transform[] |