Class TwoBoneIKInverseConstraintJobBinder<T>
The TwoBoneIK inverse constraint job binder.
Inheritance
TwoBoneIKInverseConstraintJobBinder<T>
Implements
Inherited Members
Namespace: UnityEditor.Animations.Rigging
Assembly: Unity.Animation.Rigging.Editor.dll
Syntax
public class TwoBoneIKInverseConstraintJobBinder<T> : AnimationJobBinder<TwoBoneIKInverseConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, ITwoBoneIKConstraintData
Type Parameters
| Name | Description |
|---|---|
| T | The constraint data type |
Methods
Create(Animator, ref T, Component)
Declaration
public override TwoBoneIKInverseConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
| Type | Name | Description |
|---|---|---|
| Animator | animator | |
| T | data | |
| Component | component |
Returns
| Type | Description |
|---|---|
| TwoBoneIKInverseConstraintJob |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.TwoBoneIKInverseConstraintJob, T>.Create(UnityEngine.Animator, ref T, UnityEngine.Component)
Destroy(TwoBoneIKInverseConstraintJob)
Declaration
public override void Destroy(TwoBoneIKInverseConstraintJob job)
Parameters
| Type | Name | Description |
|---|---|---|
| TwoBoneIKInverseConstraintJob | job |