TwistChain Constraint | Animation Rigging | 1.0.3
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    TwistChain Constraint

    Example

    The Twist Chain constraint allows to control world rotations on both ends of a GameObject chain hierarchy. Root and Tip rotations are interpolated along the chain to in-between GameObjects to create a smooth animated hierarchy.

    Component

    Properties Description
    Weight The weight of the constraint. If set to 0, the constraint has no influence the elements of the chain while when set to 1, it applies full influence given the specified settings.
    Root The chain hierarchy root GameObject.
    Tip The chain hierarchy tip GameObject.
    RootTarget The GameObject that affects the constrained chain root GameObject rotation.
    TipTarget The GameObject that affects the constrained chain tip GameObject rotation.
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