Interface IAnimationJobData | Animation Rigging | 1.0.3
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    Interface IAnimationJobData

    This interface is used to represent all constraint data structs.

    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public interface IAnimationJobData

    Methods

    IsValid()

    Retrieves the data valid state.

    Declaration
    bool IsValid()
    Returns
    Type Description
    Boolean

    Returns true if data can be successfully used in a constraint. Returns false otherwise.

    SetDefaultValues()

    Resets values to defaults.

    Declaration
    void SetDefaultValues()
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