Class ChainIKConstraintJobBinder<T>
The ChainIK constraint job binder.
Inherited Members
Namespace: UnityEngine.Animations.Rigging
Syntax
public class ChainIKConstraintJobBinder<T> : AnimationJobBinder<ChainIKConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IChainIKConstraintData
Type Parameters
| Name | Description |
|---|---|
| T | The constraint data type |
Methods
Create(Animator, ref T, Component)
Creates the animation job.
Declaration
public override ChainIKConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
| Type | Name | Description |
|---|---|---|
| Animator | animator | The animated hierarchy Animator component. |
| T | data | |
| Component | component | The constraint component. |
Returns
| Type | Description |
|---|---|
| ChainIKConstraintJob | Returns a new job interface. |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)
Destroy(ChainIKConstraintJob)
Destroys the animation job.
Declaration
public override void Destroy(ChainIKConstraintJob job)
Parameters
| Type | Name | Description |
|---|---|---|
| ChainIKConstraintJob | job |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.ChainIKConstraintJob)
Update(ChainIKConstraintJob, ref T)
Updates the animation job.
Declaration
public override void Update(ChainIKConstraintJob job, ref T data)
Parameters
| Type | Name | Description |
|---|---|---|
| ChainIKConstraintJob | job | |
| T | data |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Update(UnityEngine.Animations.Rigging.ChainIKConstraintJob, T)