Changelog
All notable changes to this package will be documented in this file.
[0.3.4] - 2020-07-23
Patch Update of Animation Rigging.
- Removed error log in CustomOverlayAttribute (case 1253862).
- Removed use of
latest
keyword in links to documentation (case 1233972). - Fixed ChainIK not applying chain rotation weight properly.
- Fixed unecessary GC Alloc in RigBuilder.Update(). [AAA-103]
[0.3.3] - 2020-03-06
Patch Update of Animation Rigging.
- Improved RigEffector picking when using custom shapes.
- Improved RigEffector hover feedback when shape does not have line geometry.
- Adjusted MultiAim calculations to prevent rolling effects (case 1215736).
- Removed cached 'LimbLengths' in TwoBoneIKConstraintJob which lets users modify bone lengths dynamically. [AAA-97]
- Fixed erroneous link to TwistChain constraint documentation in the ConstraintSamples readme. [AAA-95]
- Fixed add and remove operations in ReorderableList when constraint is nested in prefab. [AAA-98]
- Fixed undo operations in ReorderableList. [AAA-98]
- Removed uses of Resources.Load in Runtime and Editor assemblies.
[0.3.2] - 2020-01-23
Patch Update of Animation Rigging.
- Updated documentation.
[0.3.1] - 2020-01-14
Patch Update of Animation Rigging.
- Removed unecessary files BakeUtils.cs.orig and BakeUtils.cs.orig.meta.
- Updated Burst to version 1.2.0-preview.12.
[0.3.0] - 2019-10-18
Patch Update of Animation Rigging.
- Added support for bidirectional-baking to existing constraints.
[0.2.5] - 2019-11-20
Patch Update of Animation Rigging.
- Adjusted calculations on MultiAim constrained axes. [AAA-86]
[0.2.4] - 2019-11-06
Patch Update of Animation Rigging.
- Added support for scene visibility and picking flags on BoneRenderer component and Rig effectors. [AAA-65]
- Fixed preview of disabled RigBuilder component in Animation Window and Timeline. [AAA-37]
- Fixed constrained axes in MultiAim not properly constraining local rotation. [AAA-86]
- Updated Animation Rigging samples and added a Readme file.
[0.2.3] - 2019-07-24
Patch Update of Animation Rigging.
- Increased the priority index of AnimationPlayableOutput in order for Animation Rigging to always evaluate after State Machine and Timeline.
- Fixed NullReferenceException in RigEffectorRenderer.
- Fixed TwoBoneIK evaluation when used on straight limbs by using hint target to define a valid IK plane.
- Fixed Multi-Parent, Multi-Rotation and Multi-Aim constraints to perform order independent rotation blending. [AAA-17]
- Fixed RigTransform component to work on all objects of an animator hierarchy not only specific to sub rig hierarchies. [AAA-18]
- Fixed crash in RigSyncSceneToStreamJob when rebuilding jobs after having deleted all valid rigs (case 1167624).
- Fixed undo/redo issues with Rig Effectors set on Prefab instances (case 1162002).
- Fixed missing links to package documentation for MonoBehaviour scripts. [AAA-16]
- Added Vector3IntProperty and Vector3BoolProperty helper structs.
- Updated Burst to version 1.1.1.
[0.2.2] - 2019-04-29
Patch Update of Animation Rigging.
- Added Rig Effector visualization toolkit for Animation Rigging.
- Fixed Animation Rigging align operations not using the same selection order in Scene View and Hierarchy.
- Updated Burst to version 1.0.4.
[0.2.1] - 2019-02-28
Patch Update of Animation Rigging.
- Added Burst support to existing constraints. The Animation Rigging package now depends on com.unity.burst.
- Upgraded weighted transform arrays in order for weights to be animatable. The following constraints were modified and will require a manual update:
- MultiAimConstraint
- MultiParentConstraint
- MultiPositionConstraint
- MultiReferentialConstraint
- TwistCorrection
[0.2.0] - 2019-02-12
Keyframing support for Animation Rigging.
- Changed RigBuilder to build and update the PlayableGraph for Animation Window.
- Added attribute [NotKeyable] to properties that shouldn't be animated.
- Removed 'sync' property flag on transform fields for constraints. Syncing scene data to the animation stream is now performed by marking a constraint field with [SyncSceneToStream].
- Fixed issue where constraint parameters were evaluated one frame late when animated.
- Added attribute [DisallowMultipleComponent] to constraints to avoid use of multiple constraints per Game Object.
- Updated constraints to use new AnimationStream API to reduce engine to script conversion.
- Added IAnimatableProperty helpers for Bool/Int/Float/Vector2/Vector3/Vector4 properties.
- Added ReadOnlyTransformHandle and ReadWriteTransformHandle.
[0.1.4] - 2018-12-21
Patch Update of Animation Rigging.
- Fixed onSceneGUIDelegate deprecation warning in BoneRenderUtils
[0.1.3] - 2018-12-21
Patch Update of Animation Rigging.
- Fixed stale bone rendering in prefab isolation view.
- Updated constraints to have a transform sync scene to stream toggle only on inputs.
- Fixed Twist Correction component to have twist nodes with weight varying between [-1, 1]
- Added Maintain Offset dropdown to TwoBoneIK, ChainIK, Blend and Multi-Parent constraints
- Added Rig Transform component in order to tag extra objects not specified by constraints to have an influence in the animation stream
- Updated documentation and samples to reflect component changes
[0.1.2] - 2018-11-29
Patch Update of Animation Rigging.
- Added constraint examples to Sample folder (Samples/ConstraintExamples/AnimationRiggingExamples.unitypackage)
- Fixed links in documentation
- Updated package description
[0.1.1] - 2018-11-26
Patch Update of Animation Rigging.
- Improved blend constraint UI layout
- Fixed jittering of DampedTransform when constraint weight was in between 0 and 1
- Made generic interface of Get/Set AnimationJobCache functions
- Added separate size parameters for bones and tripods in BoneRenderer.
- Fixed NullReferenceException when deleting skeleton hierarchy while it's still being drawn by BoneRenderer.
- Fixed Reset and Undo operations on BoneRenderer not updating skeleton rendering.
- Reworked multi rig playable graph setup to have one initial scene to stream sync layer followed by subsequent rigs
- Prune duplicate rig references prior to creating sync to stream job
- Added passthrough conditions in animation jobs for proper stream values to be passed downstream when job weights are zero. Fixes a few major issues when character did not have a controller.
- Fixed bug in ChainIK causing chain to not align to full extent when target is out of reach
- Fixed TwoBoneIK bend normal strategy when limbs are collinear
- Reworked AnimationJobData classes to be declared as structs in order for their serialized members to be keyable within the Animation Window.
- Renamed component section and menu item "Runtime Rigging" to "Animation Rigging"
- Added check in SyncToStreamJob to make sure StreamHandle is still valid prior to reading it's values.
- Adding first draft of package documentation.
[0.1.0] - 2018-11-01
This is the first release of Animation Rigging.
Added
- RigBuilder component.
- Rig component.
- The following RuntimeRigConstraint components:
- BlendConstraint
- ChainIKConstraint
- MultiAimConstraint
- MultiParentConstraint
- MultiPositionConstraint
- MultiReferentialConstraint
- OverrideTransform
- TwistCorrection