Class WeightedTransformArrayBinder
Namespace: UnityEngine.Animations.Rigging
Syntax
public class WeightedTransformArrayBinder
Methods
BindReadOnlyTransforms(Animator, Component, WeightedTransformArray, out NativeArray<ReadOnlyTransformHandle>)
Declaration
public static void BindReadOnlyTransforms(Animator animator, Component component, WeightedTransformArray weightedTransformArray, out NativeArray<ReadOnlyTransformHandle> transforms)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | |
Component | component | |
WeightedTransformArray | weightedTransformArray | |
NativeArray<ReadOnlyTransformHandle> | transforms |
BindReadWriteTransforms(Animator, Component, WeightedTransformArray, out NativeArray<ReadWriteTransformHandle>)
Declaration
public static void BindReadWriteTransforms(Animator animator, Component component, WeightedTransformArray weightedTransformArray, out NativeArray<ReadWriteTransformHandle> transforms)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | |
Component | component | |
WeightedTransformArray | weightedTransformArray | |
NativeArray<ReadWriteTransformHandle> | transforms |
BindWeights(Animator, Component, WeightedTransformArray, String, out NativeArray<PropertyStreamHandle>)
Declaration
public static void BindWeights(Animator animator, Component component, WeightedTransformArray weightedTransformArray, string name, out NativeArray<PropertyStreamHandle> weights)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | |
Component | component | |
WeightedTransformArray | weightedTransformArray | |
String | name | |
NativeArray<PropertyStreamHandle> | weights |