Struct WeightedTransformArray.Enumerator
Namespace: UnityEngine.Animations.Rigging
Syntax
[Serializable]
public struct Enumerator : IEnumerator<WeightedTransform>, IDisposable, IEnumerator
Constructors
Enumerator(ref WeightedTransformArray)
Declaration
public Enumerator(ref WeightedTransformArray array)
Parameters
Type | Name | Description |
---|---|---|
WeightedTransformArray | array |
Properties
Current
Declaration
public WeightedTransform Current { get; }
Property Value
Type | Description |
---|---|
WeightedTransform |
Methods
MoveNext()
Declaration
public bool MoveNext()
Returns
Type | Description |
---|---|
Boolean |
Reset()
Declaration
public void Reset()