Struct TwistCorrectionJob | Animation Rigging | 0.3.4-preview
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    Struct TwistCorrectionJob

    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public struct TwistCorrectionJob : IWeightedAnimationJob, IAnimationJob

    Fields

    axisMask

    Declaration
    public Vector3 axisMask
    Field Value
    Type Description
    Vector3

    source

    Declaration
    public ReadOnlyTransformHandle source
    Field Value
    Type Description
    ReadOnlyTransformHandle

    sourceInverseBindRotation

    Declaration
    public Quaternion sourceInverseBindRotation
    Field Value
    Type Description
    Quaternion

    twistBindRotations

    Declaration
    public NativeArray<Quaternion> twistBindRotations
    Field Value
    Type Description
    NativeArray<Quaternion>

    twistTransforms

    Declaration
    public NativeArray<ReadWriteTransformHandle> twistTransforms
    Field Value
    Type Description
    NativeArray<ReadWriteTransformHandle>

    twistWeights

    Declaration
    public NativeArray<PropertyStreamHandle> twistWeights
    Field Value
    Type Description
    NativeArray<PropertyStreamHandle>

    weightBuffer

    Declaration
    public NativeArray<float> weightBuffer
    Field Value
    Type Description
    NativeArray<Single>

    Properties

    jobWeight

    Declaration
    public FloatProperty jobWeight { get; set; }
    Property Value
    Type Description
    FloatProperty
    Implements
    IWeightedAnimationJob.jobWeight

    Methods

    ProcessAnimation(AnimationStream)

    Declaration
    public void ProcessAnimation(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream
    Implements
    IAnimationJob.ProcessAnimation(AnimationStream)

    ProcessRootMotion(AnimationStream)

    Declaration
    public void ProcessRootMotion(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream
    Implements
    IAnimationJob.ProcessRootMotion(AnimationStream)
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