Class RigEffectorData
Namespace: UnityEngine.Animations.Rigging
Syntax
[Serializable]
public class RigEffectorData
Properties
style
Declaration
public RigEffectorData.Style style { get; }
Property Value
Type | Description |
---|---|
RigEffectorData.Style |
transform
Declaration
public Transform transform { get; }
Property Value
Type | Description |
---|---|
Transform |
visible
Declaration
public bool visible { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
Initialize(Transform, RigEffectorData.Style)
Declaration
public void Initialize(Transform transform, RigEffectorData.Style style)
Parameters
Type | Name | Description |
---|---|---|
Transform | transform | |
RigEffectorData.Style | style |