Class RigEffectorData
Namespace: UnityEngine.Animations.Rigging
Syntax
[Serializable]
public class RigEffectorData
Properties
style
Declaration
public RigEffectorData.Style style { get; }
Property Value
| Type | Description |
|---|---|
| RigEffectorData.Style |
transform
Declaration
public Transform transform { get; }
Property Value
| Type | Description |
|---|---|
| Transform |
visible
Declaration
public bool visible { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
Initialize(Transform, RigEffectorData.Style)
Declaration
public void Initialize(Transform transform, RigEffectorData.Style style)
Parameters
| Type | Name | Description |
|---|---|---|
| Transform | transform | |
| RigEffectorData.Style | style |