Struct MultiAimConstraintData | Animation Rigging | 0.3.4-preview
docs.unity3d.com
    Show / Hide Table of Contents

    Struct MultiAimConstraintData

    Namespace: UnityEngine.Animations.Rigging
    Syntax
    [Serializable]
    public struct MultiAimConstraintData : IAnimationJobData, IMultiAimConstraintData

    Properties

    aimAxis

    Declaration
    public MultiAimConstraintData.Axis aimAxis { get; set; }
    Property Value
    Type Description
    MultiAimConstraintData.Axis

    constrainedObject

    Declaration
    public Transform constrainedObject { get; set; }
    Property Value
    Type Description
    Transform
    Implements
    IMultiAimConstraintData.constrainedObject

    constrainedXAxis

    Declaration
    public bool constrainedXAxis { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IMultiAimConstraintData.constrainedXAxis

    constrainedYAxis

    Declaration
    public bool constrainedYAxis { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IMultiAimConstraintData.constrainedYAxis

    constrainedZAxis

    Declaration
    public bool constrainedZAxis { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IMultiAimConstraintData.constrainedZAxis

    limits

    Declaration
    public Vector2 limits { get; set; }
    Property Value
    Type Description
    Vector2

    maintainOffset

    Declaration
    public bool maintainOffset { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IMultiAimConstraintData.maintainOffset

    offset

    Declaration
    public Vector3 offset { get; set; }
    Property Value
    Type Description
    Vector3

    sourceObjects

    Declaration
    public WeightedTransformArray sourceObjects { get; set; }
    Property Value
    Type Description
    WeightedTransformArray
    Implements
    IMultiAimConstraintData.sourceObjects

    Explicit Interface Implementations

    IAnimationJobData.IsValid()

    Declaration
    bool IAnimationJobData.IsValid()
    Returns
    Type Description
    Boolean
    Implements
    IAnimationJobData.IsValid()

    IAnimationJobData.SetDefaultValues()

    Declaration
    void IAnimationJobData.SetDefaultValues()
    Implements
    IAnimationJobData.SetDefaultValues()

    IMultiAimConstraintData.aimAxis

    Declaration
    Vector3 IMultiAimConstraintData.aimAxis { get; }
    Returns
    Type Description
    Vector3
    Implements
    IMultiAimConstraintData.aimAxis

    IMultiAimConstraintData.maxLimitFloatProperty

    Declaration
    string IMultiAimConstraintData.maxLimitFloatProperty { get; }
    Returns
    Type Description
    String
    Implements
    IMultiAimConstraintData.maxLimitFloatProperty

    IMultiAimConstraintData.minLimitFloatProperty

    Declaration
    string IMultiAimConstraintData.minLimitFloatProperty { get; }
    Returns
    Type Description
    String
    Implements
    IMultiAimConstraintData.minLimitFloatProperty

    IMultiAimConstraintData.offsetVector3Property

    Declaration
    string IMultiAimConstraintData.offsetVector3Property { get; }
    Returns
    Type Description
    String
    Implements
    IMultiAimConstraintData.offsetVector3Property

    IMultiAimConstraintData.sourceObjectsProperty

    Declaration
    string IMultiAimConstraintData.sourceObjectsProperty { get; }
    Returns
    Type Description
    String
    Implements
    IMultiAimConstraintData.sourceObjectsProperty
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023