Class ChainIKConstraintJobBinder<T>
Inheritance
ChainIKConstraintJobBinder<T>
Syntax
public class ChainIKConstraintJobBinder<T> : AnimationJobBinder<ChainIKConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IChainIKConstraintData
Type Parameters
Methods
Create(Animator, ref T, Component)
Declaration
public override ChainIKConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Returns
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)
Destroy(ChainIKConstraintJob)
Declaration
public override void Destroy(ChainIKConstraintJob job)
Parameters
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.ChainIKConstraintJob)
Update(ChainIKConstraintJob, ref T)
Declaration
public override void Update(ChainIKConstraintJob job, ref T data)
Parameters
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Update(UnityEngine.Animations.Rigging.ChainIKConstraintJob, T)