Class MultiRotationInverseConstraintJobBinder<T>
Inheritance
MultiRotationInverseConstraintJobBinder<T>
Syntax
public class MultiRotationInverseConstraintJobBinder<T> : AnimationJobBinder<MultiRotationInverseConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IMultiRotationConstraintData
Type Parameters
Methods
Create(Animator, ref T, Component)
Declaration
public override MultiRotationInverseConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Returns
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.MultiRotationInverseConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)
Destroy(MultiRotationInverseConstraintJob)
Declaration
public override void Destroy(MultiRotationInverseConstraintJob job)
Parameters
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.MultiRotationInverseConstraintJob, T>.Destroy(UnityEditor.Animations.Rigging.MultiRotationInverseConstraintJob)