Class MultiAimInverseConstraintJobBinder<T>
Inheritance
MultiAimInverseConstraintJobBinder<T>
Syntax
public class MultiAimInverseConstraintJobBinder<T> : AnimationJobBinder<MultiAimInverseConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IMultiAimConstraintData
Type Parameters
Methods
Create(Animator, ref T, Component)
Declaration
public override MultiAimInverseConstraintJob Create(Animator animator, ref T data, Component component)
Parameters
Returns
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.MultiAimInverseConstraintJob, T>.Create(UnityEngine.Animator, T, UnityEngine.Component)
Destroy(MultiAimInverseConstraintJob)
Declaration
public override void Destroy(MultiAimInverseConstraintJob job)
Parameters
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEditor.Animations.Rigging.MultiAimInverseConstraintJob, T>.Destroy(UnityEditor.Animations.Rigging.MultiAimInverseConstraintJob)