Struct WeightedTransformArray.Enumerator
Namespace: UnityEngine.Animations.Rigging
Syntax
[Serializable]
public struct Enumerator : IEnumerator<WeightedTransform>, IDisposable, IEnumerator
Constructors
Enumerator(ref WeightedTransformArray)
Declaration
public Enumerator(ref WeightedTransformArray array)
Parameters
| Type | Name | Description |
|---|---|---|
| WeightedTransformArray | array |
Properties
Current
Declaration
public WeightedTransform Current { get; }
Property Value
| Type | Description |
|---|---|
| WeightedTransform |
Methods
MoveNext()
Declaration
public bool MoveNext()
Returns
| Type | Description |
|---|---|
| Boolean |
Reset()
Declaration
public void Reset()