Class CustomOverlayAttribute
Namespace: UnityEditor.Animations.Rigging
Syntax
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public sealed class CustomOverlayAttribute : Attribute, _Attribute
Constructors
CustomOverlayAttribute(Type)
Declaration
public CustomOverlayAttribute(Type effectorType)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | effectorType |
Properties
effectorType
Declaration
public Type effectorType { get; }
Property Value
| Type | Description |
|---|---|
| Type |