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    Changelog

    All notable changes to this package will be documented in this file.

    [0.1.4] - 2018-12-21

    Patch Update of Unity Package Animation Rigging.

    • Fixed onSceneGUIDelegate deprecation warning in BoneRenderUtils

    [0.1.3] - 2018-12-21

    Patch Update of Unity Package Animation Rigging.

    • Fixed stale bone rendering in prefab isolation view.
    • Updated constraints to have a transform sync scene to stream toggle only on inputs.
    • Fixed Twist Correction component to have twist nodes with weight varying between [-1, 1]
    • Added Maintain Offset dropdown to TwoBoneIK, ChainIK, Blend and Multi-Parent constraints
    • Added Rig Transform component in order to tag extra objects not specified by constraints to have an influence in the animation stream
    • Updated documentation and samples to reflect component changes

    [0.1.2] - 2018-11-29

    Patch Update of Unity Package Animation Rigging.

    • Added constraint examples to Sample folder (Samples/ConstraintExamples/AnimationRiggingExamples.unitypackage)
    • Fixed links in documentation
    • Updated package description

    [0.1.1] - 2018-11-26

    Patch Update of Unity Package Animation Rigging.

    • Improved blend constraint UI layout
    • Fixed jittering of DampedTransform when constraint weight was in between 0 and 1
    • Made generic interface of Get/Set AnimationJobCache functions
    • Added separate size parameters for bones and tripods in BoneRenderer.
    • Fixed NullReferenceException when deleting skeleton hierarchy while it's still being drawn by BoneRenderer.
    • Fixed Reset and Undo operations on BoneRenderer not updating skeleton rendering.
    • Reworked multi rig playable graph setup to have one initial scene to stream sync layer followed by subsequent rigs
    • Prune duplicate rig references prior to creating sync to stream job
    • Added passthrough conditions in animation jobs for proper stream values to be passed downstream when job weights are zero. Fixes a few major issues when character did not have a controller.
    • Fixed bug in ChainIK causing chain to not align to full extent when target is out of reach
    • Fixed TwoBoneIK bend normal strategy when limbs are collinear
    • Reworked AnimationJobData classes to be declared as structs in order for their serialized members to be keyable within the Animation Window.
    • Renamed component section and menu item "Runtime Rigging" to "Animation Rigging"
    • Added check in SyncToStreamJob to make sure StreamHandle is still valid prior to reading it's values.
    • Adding first draft of package documentation.

    [0.1.0] - 2018-11-01

    This is the first release of Unity Package Animation Rigging.

    Added

    • RigBuilder component.
    • Rig component.
    • The following RuntimeRigConstraint components:
      • BlendConstraint
      • ChainIKConstraint
      • MultiAimConstraint
      • MultiParentConstraint
      • MultiPositionConstraint
      • MultiReferentialConstraint
      • OverrideTransform
      • TwistCorrection
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