Class RigBuilder.RigLayer
Inheritance
System.Object
RigBuilder.RigLayer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Animations.Rigging
Syntax
public class RigLayer
Constructors
RigLayer(Rig, Boolean)
Declaration
public RigLayer(Rig rig, bool active = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Rig | rig | |
| System.Boolean | active |
Fields
active
Declaration
public bool active
Field Value
| Type | Description |
|---|---|
| System.Boolean |
data
Declaration
public int data
Field Value
| Type | Description |
|---|---|
| System.Int32 |
rig
Declaration
public Rig rig
Field Value
| Type | Description |
|---|---|
| Rig |
Methods
Initialize(Animator)
Declaration
public bool Initialize(Animator animator)
Parameters
| Type | Name | Description |
|---|---|---|
| Animator | animator |
Returns
| Type | Description |
|---|---|
| System.Boolean |
IsValid()
Declaration
public bool IsValid()
Returns
| Type | Description |
|---|---|
| System.Boolean |
Reset()
Declaration
public void Reset()