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    Class RigBuilder.RigLayer

    Inheritance
    System.Object
    RigBuilder.RigLayer
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class RigLayer

    Constructors

    RigLayer(Rig, Boolean)

    Declaration
    public RigLayer(Rig rig, bool active = true)
    Parameters
    Type Name Description
    Rig rig
    System.Boolean active

    Fields

    active

    Declaration
    public bool active
    Field Value
    Type Description
    System.Boolean

    data

    Declaration
    public int data
    Field Value
    Type Description
    System.Int32

    rig

    Declaration
    public Rig rig
    Field Value
    Type Description
    Rig

    Methods

    Initialize(Animator)

    Declaration
    public bool Initialize(Animator animator)
    Parameters
    Type Name Description
    Animator animator
    Returns
    Type Description
    System.Boolean

    IsValid()

    Declaration
    public bool IsValid()
    Returns
    Type Description
    System.Boolean

    Reset()

    Declaration
    public void Reset()
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