Class MultiAimConstraintJobBinder<T>
Inheritance
System.Object
MultiAimConstraintJobBinder<T>
Inherited Members
AnimationJobBinder<MultiAimConstraintJob, T>.IAnimationJobBinder.Create(Animator, IAnimationJobData)
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Animations.Rigging
Syntax
public class MultiAimConstraintJobBinder<T> : AnimationJobBinder<MultiAimConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IMultiAimConstraintData
Type Parameters
Name | Description |
---|---|
T |
Methods
Create(Animator, ref T)
Declaration
public override MultiAimConstraintJob Create(Animator animator, ref T data)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | |
T | data |
Returns
Type | Description |
---|---|
MultiAimConstraintJob |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiAimConstraintJob, T>.Create(Animator, T)
Destroy(MultiAimConstraintJob)
Declaration
public override void Destroy(MultiAimConstraintJob job)
Parameters
Type | Name | Description |
---|---|---|
MultiAimConstraintJob | job |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiAimConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.MultiAimConstraintJob)
Update(MultiAimConstraintJob, ref T)
Declaration
public override void Update(MultiAimConstraintJob job, ref T data)
Parameters
Type | Name | Description |
---|---|---|
MultiAimConstraintJob | job | |
T | data |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiAimConstraintJob, T>.Update(UnityEngine.Animations.Rigging.MultiAimConstraintJob, T)