Class MultiAimConstraintJobBinder<T>
Inheritance
System.Object
MultiAimConstraintJobBinder<T>
Inherited Members
AnimationJobBinder<MultiAimConstraintJob, T>.IAnimationJobBinder.Create(Animator, IAnimationJobData)
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Animations.Rigging
Syntax
public class MultiAimConstraintJobBinder<T> : AnimationJobBinder<MultiAimConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IMultiAimConstraintData
Type Parameters
| Name | Description |
|---|---|
| T |
Methods
Create(Animator, ref T)
Declaration
public override MultiAimConstraintJob Create(Animator animator, ref T data)
Parameters
| Type | Name | Description |
|---|---|---|
| Animator | animator | |
| T | data |
Returns
| Type | Description |
|---|---|
| MultiAimConstraintJob |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiAimConstraintJob, T>.Create(Animator, T)
Destroy(MultiAimConstraintJob)
Declaration
public override void Destroy(MultiAimConstraintJob job)
Parameters
| Type | Name | Description |
|---|---|---|
| MultiAimConstraintJob | job |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiAimConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.MultiAimConstraintJob)
Update(MultiAimConstraintJob, ref T)
Declaration
public override void Update(MultiAimConstraintJob job, ref T data)
Parameters
| Type | Name | Description |
|---|---|---|
| MultiAimConstraintJob | job | |
| T | data |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.MultiAimConstraintJob, T>.Update(UnityEngine.Animations.Rigging.MultiAimConstraintJob, T)