Class ChainIKConstraintJobBinder<T>
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Animations.Rigging
Syntax
public class ChainIKConstraintJobBinder<T> : AnimationJobBinder<ChainIKConstraintJob, T>, IAnimationJobBinder where T : struct, IAnimationJobData, IChainIKConstraintData
Type Parameters
| Name | Description |
|---|---|
| T |
Methods
Create(Animator, ref T)
Declaration
public override ChainIKConstraintJob Create(Animator animator, ref T data)
Parameters
| Type | Name | Description |
|---|---|---|
| Animator | animator | |
| T | data |
Returns
| Type | Description |
|---|---|
| ChainIKConstraintJob |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Create(Animator, T)
Destroy(ChainIKConstraintJob)
Declaration
public override void Destroy(ChainIKConstraintJob job)
Parameters
| Type | Name | Description |
|---|---|---|
| ChainIKConstraintJob | job |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Destroy(UnityEngine.Animations.Rigging.ChainIKConstraintJob)
Update(ChainIKConstraintJob, ref T)
Declaration
public override void Update(ChainIKConstraintJob job, ref T data)
Parameters
| Type | Name | Description |
|---|---|---|
| ChainIKConstraintJob | job | |
| T | data |
Overrides
UnityEngine.Animations.Rigging.AnimationJobBinder<UnityEngine.Animations.Rigging.ChainIKConstraintJob, T>.Update(UnityEngine.Animations.Rigging.ChainIKConstraintJob, T)