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    Struct PushNotificationEnable

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Analytics
    Assembly: Unity.Analytics.StandardEvents.dll
    Syntax
    [StandardEventName("push_notification_enable", "Engagement", "Send this event when the player enables or grants permission for the game to use push notifications.")]
    public struct PushNotificationEnable
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