Struct ItemAcquired
Inherited Members
Namespace: UnityEngine.Analytics
Assembly: Unity.Analytics.StandardEvents.dll
Syntax
[StandardEventName("item_acquired", "Monetization", "Send this event when the player acquires an item within the game.")]
public struct ItemAcquired
Fields
| Name | Description |
|---|---|
| amount | |
| balance | |
| currencyType | |
| itemId | |
| itemType | |
| level | |
| transactionContext | |
| transactionId |