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    Struct GameStart

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Analytics
    Assembly: Unity.Analytics.StandardEvents.dll
    Syntax
    [StandardEventName("game_start", "Progression", "Send this event when gameplay starts. Usually used only in games with an identifiable conclusion.")]
    public struct GameStart
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