What's new in AI Navigation version 2.0.0
The main updates in this release include:
Added
- New option to specify the end points of a NavMeshLink through Transform references.
- New
NavMeshLink.activated
property that gets or sets whether agents can use the link.
Updated
- The
NavMeshLink.costModifier
property is now a float. - The
OffMeshLink
component has been deprecated. You can no longer add it to GameObjects from the Add Component menu. Instead, you can now use aNavMeshLink
component just as you would have used anOffMeshLink
component in previous versions.
For a full list of changes and updates in this version, see the AI Navigation package changelog.