What's new in AI Navigation version 2.0.0
The main updates in this release include:
Added
- New option to specify the end points of a NavMeshLink through Transform references.
- New
NavMeshLink.activated
property that gets or sets whether agents can use the link.
Updated
- The
NavMeshLink.costModifier
property is now a float.
- The
OffMeshLink
component has been deprecated. You can no longer add it to GameObjects from the Add Component menu. Instead, you can now use a NavMeshLink
component just as you would have used an OffMeshLink
component in previous versions.
For a full list of changes and updates in this version, see the AI Navigation package changelog.
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