What's new in AI Navigation version 2.0.0
The main updates in this release include:
Added
- New option to specify the end points of a NavMeshLink through Transform references.
- New
NavMeshLink.activatedproperty that gets or sets whether agents can use the link.
Updated
- The
NavMeshLink.costModifierproperty is now a float. - The
OffMeshLinkcomponent has been deprecated. You can no longer add it to GameObjects from the Add Component menu. Instead, you can now use aNavMeshLinkcomponent just as you would have used anOffMeshLinkcomponent in previous versions.
For a full list of changes and updates in this version, see the AI Navigation package changelog.