docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    What's new in AI Navigation version 2.0.0

    The main updates in this release include:

    Added

    • New option to specify the end points of a NavMeshLink through Transform references.
    • New NavMeshLink.activated property that gets or sets whether agents can use the link.

    Updated

    • The NavMeshLink.costModifier property is now a float.
    • The OffMeshLink component has been deprecated. You can no longer add it to GameObjects from the Add Component menu. Instead, you can now use a NavMeshLink component just as you would have used an OffMeshLink component in previous versions.

    For a full list of changes and updates in this version, see the AI Navigation package changelog.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)