Navigation Samples
The following sample scenes are included with the AI Navigation package:
Multiple Agent Sizes: Demonstrates how a different radius on an agent type can change the way agents navigate through the same scene.
Drop Plank: Demonstrates dynamically changing walkable paths by allowing the player to add walkable planks by pressing space.
Free Orientation: Demonstrates a controllable agent that can walk on a tilted plane.
Sliding Window Infinite: Demonstrates a controllable agent that can walk through a dynamically created world that gets updated to simulate infinity as the agent walks through it. The NavMesh is only built in some set bounds that follow the agent.
Sliding Window Terrain: Demonstrates a controllable agent that can walk through a terrain for which the NavMesh is only generated within a set distance of the agent.
Modify Mesh: Demonstrates agents walking aimlessly on planes whose mesh can be modified dynamically by the player.
Dungeon: Demonstrates a controllable agent that can walk through a maze generated from pre-baked tiles that connect to each other at runtime. The link traversal animation can be modified with some presets (teleport, normal speed, parabola, curve).
Height Mesh: Demonstrates two agents walking down stairs. The environment on the left uses
NavMeshSurface
with a Height Mesh which allows the agent to snap to each step in the stairs as it goes down. The environment on the right uses aNavMeshSurface
with no Height Mesh; the agent simply slides down the stairs.