Create a NavMesh
You need to create a NavMesh to define an area of your scene within which a character can navigate intelligently.
To create a NavMesh do the following:
- Select the scene geometry where you want to add the NavMesh.
- In the Inspector window, click Add Component.
- Select Navigation > NavMesh Surface.
- In the NavMesh Surface component, specify the necessary settings. For details on the available settings, refer to NavMesh Surface component.
- When you are finished, click Bake.
The NavMesh is generated and displayed in the scene as a blue overlay on the underlying scene geometry whenever the Navigation window is open and visible.