Property autoUpdate
autoUpdate
Gets or sets whether the world positions of the link's edges update whenever the GameObject transform changes at runtime.
Declaration
public bool autoUpdate { get; set; }
Property Value
Type | Description |
---|---|
bool |
Gets or sets whether the world positions of the link's edges update whenever the GameObject transform changes at runtime.
public bool autoUpdate { get; set; }
Type | Description |
---|---|
bool |