Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.1.5] - 2023-09-28
Fixed
- Long warning popping up when user starts playmode while editing a prefab that contains NavMesh components (NAVB-47)
[1.1.4] - 2023-06-14
Fixed
- Published the missing API reference documentation for the new properties that were made available in 1.1.0
[1.1.3] - 2023-04-13
Changed
- Remove some unnecessary files from the package
[1.1.2] - 2023-04-03
Changed
- The AI Navigation overlay in the scene view remembers which sections have been collapsed
- Updated a large part of the documentation to reflect the current functionality
[1.1.1] - 2022-10-21
Changed
- Clarified the information text displayed by the NavMesh Updater
[1.1.0-pre.2] - 2022-08-09
Changed
- The Dungeon scene included in the package samples now uses tile prefabs that contain a
NavMeshSurface
component instead of theNavMeshPrefabInstance
script. - The Drop Plank scene included in the package samples now has a
NavMeshSurface
component and theNavMeshSurfaceUpdater
script on the geometry, as well as theDynamicNavMeshObject
script on the Plank prefab for dynamically updating theNavMesh
when new Planks are instantiated. - The offset when instantiating Planks in the Drop Plank scene has been reduced.
- The Sliding Window Infinite and the Sliding Window Terrain scenes included in the package samples now use the
NavMeshSurfaceVolumeUpdater
script instead of theLocalNavMeshBuilder
andNavMeshSourceTag
scripts for dynamically updating theNavMesh
. - The Modify Mesh scene included in the package samples now uses a
NavMeshSurface
component on the Mesh Tool for dynamically updating theNavMesh
instead of theLocalNavMeshBuilder
andNavMeshSourceTag
scripts. TheMeshTool
script now uses theUpdate()
method ofNavMeshSurface
for updating theNavMesh
whenever the mesh is modified.
Fixed
- The Drop Plank scene included in the package samples now destroys instantiated Planks that have fallen off the edge.
- Missing agent type references in the samples.
Removed
- The
NavMeshPrefabInstance
andNavMeshPrefabInstanceEditor
scripts from the package samples were removed. - The prefab editing scene
7b_dungeon_tile_prefabs
from the package samples was removed. The tiles can now be edited directly as prefabs. - The
LocalNavMeshBuilder
andNavMeshSourceTag
scripts from the package samples were removed.
[1.1.0-pre.1] - 2022-04-27
Added
- NavMeshSurface supports links generation.
- NavMeshSurface supports HeightMesh baking.
- New package Navigation window adapting the obsolete Unity Navigation window functionalities to the package workflow.
Changed
- NavMeshSurface is using the Background Tasks window to report the baking progress
- Minimum supported version is increased to Unity 2022.2
[1.0.0-exp.4] - 2021-07-19
Changed
- Documentation updated with changes from Unity manual
- Test scripts moved into namespaces Unity.AI.Navigation.Tests and Unity.AI.Navigation.Editor.Tests
[1.0.0-exp.3] - 2021-06-16
Fixed
- An assembly definition in the package sample was referencing an invalid AsmDef
[1.0.0-exp.2] - 2021-05-19
Fixed
- Baking a NavMeshSurface with a bounding volume was not detecting the geometry nearby the bounds (1027006)
Changed
- New note in the documentation about the bounding volume of a NavMeshSurface
[1.0.0-exp.1] - 2021-04-06
This is the first release of the AI Navigation package. It contains the scripts that were previously known as NavMeshComponents and it adds a few improvements.
Fixed
- Disabling a NavMeshLink component in the Editor does not remove the link
Added
- New
minRegionArea
property inNavMeshSurface
that prevents small isolated patches from being built in the NavMesh - Documentation for the new
minRegionArea
property
Changed
- Documentation updated
- Script namespaces changed to Unity.AI.Navigation.*
- The license has changed.
- The folder structure has changed in accordance to the requirements of the Unity standards for packages.