Manage generated sounds
Sound Generator lets you manage and organize the generated audio clips. After the sounds are generated, they're accessible from your Assets
folder. The default file extension is .wav
.
To export or reuse your sound, right-click the file in the Assets
folder and select Show in Explorer (Windows) or Reveal in Finder (MacOS) to locate the file on your computer.
The right-click context menu within the Sound Generator provides options for reusing or copying the generated sounds.
Option | Description |
---|---|
Select | Highlights the audio clip in the Project window. |
Promote to asset | Replaces the current audio clip with the selected one. |
Reveal in Finder | Opens the file location on your computer. |
Show Generation Data | Displays the model and prompt details used to create the audio clip. |
The Generation Data window lets you view and reuse settings used to create a generated audio clip.
Option | Description |
---|---|
Use All | Copies all settings (prompt and references) to the Generation area. |
Use | Copies only the selected settings to the Generation area. |
Copy | Copies the settings and applies them to generate a new sound. |
Unityai label
By default, newly created Unity assets don't have any labels assigned. When you generate an asset and apply that generation to it, the asset is automatically tagged with the Unityai
label. This label lets you identify, search, and organize assets created with Generators.
To locate all assets with the Unityai
label, use one of the following ways:
- Enter
Unityai
in Unity's Search window. - Right-click any asset and select Search Generated Assets.
The search result shows a list of all assets in your project that had generation applied to them.
Note
The Unityai
label isn't applied when the asset is first created. It's only added when you generate and assign the resulting generation to the asset.