Class UnityLifecycleManagerTests
Inheritance
UnityLifecycleManagerTests
Syntax
public class UnityLifecycleManagerTests
Methods
CheckGameObject()
Declaration
public void CheckGameObject()
CoroutineExecutorCanRunAction()
Declaration
public IEnumerator CoroutineExecutorCanRunAction()
Returns
CoroutineExecutorRunsActionsAfterBeingDestroyed()
Declaration
public IEnumerator CoroutineExecutorRunsActionsAfterBeingDestroyed()
Returns
CoroutineExecutorRunsCoroutines()
Declaration
public IEnumerator CoroutineExecutorRunsCoroutines()
Returns
CoroutineExecutorRunsCoroutinesAfterBeingDestroyed()
Declaration
public IEnumerator CoroutineExecutorRunsCoroutinesAfterBeingDestroyed()
Returns
GameObjectDestroyed()
Declaration
public void GameObjectDestroyed()
GameObjectExists()
Declaration
public void GameObjectExists()
GameObjectExistsWithNoComponent()
Declaration
public IEnumerator GameObjectExistsWithNoComponent()
Returns
JungleRunnerRegression()
Declaration
public IEnumerator JungleRunnerRegression()
Returns
JungleRunnerRegression_Post()
Declaration
public IEnumerator JungleRunnerRegression_Post()
Returns
KeepsObjectWhenNewSceneLoaded()
Declaration
public IEnumerator KeepsObjectWhenNewSceneLoaded()
Returns
OnlyOwnerShouldDestroyObject()
Declaration
public void OnlyOwnerShouldDestroyObject()
SetOnApplicationQuitCallback()
Declaration
public IEnumerator SetOnApplicationQuitCallback()
Returns
Setup()
Declaration
TearDown()
Declaration
TestReferenceCount()
Declaration
public void TestReferenceCount()