Class Monetization
Syntax
public static class Monetization : object
Properties
isInitialized
Returns whether the monetization system is initialized successfully.
Declaration
public static bool isInitialized { get; }
Property Value
isSupported
Returns if the current platform is supported by the monetization system.
Declaration
public static bool isSupported { get; }
Property Value
version
Returns the current Unity Monetization version.
Declaration
public static string version { get; }
Property Value
Methods
CreateNativePromoAdapter(PromoAdPlacementContent)
Declaration
public static INativePromoAdapter CreateNativePromoAdapter(PromoAdPlacementContent placementContent)
Parameters
Returns
GetPlacementContent(String)
Declaration
public static PlacementContent GetPlacementContent(string placementId)
Parameters
Type |
Name |
Description |
String |
placementId |
|
Returns
Initialize(String, Boolean)
Initialize the monetization system with specified gameId, testMode, IPurchasingAdapter
Declaration
public static void Initialize(string gameId, bool testMode)
Parameters
Type |
Name |
Description |
String |
gameId |
Game identifier.
|
Boolean |
testMode |
Test mode.
|
IsReady(String)
Declaration
public static bool IsReady(string placementId)
Parameters
Type |
Name |
Description |
String |
placementId |
|
Returns
Declaration
public static void SetMetaData(MetaData metaData)
Parameters
SetPurchasingAdapter(IPurchasingAdapter)
Declaration
public static void SetPurchasingAdapter(IPurchasingAdapter adapter)
Parameters
Events
onPlacementContentReady
Declaration
public static event EventHandler<PlacementContentReadyEventArgs> onPlacementContentReady
Event Type
onPlacementContentStateChange
Declaration
public static event EventHandler<PlacementContentStateChangeEventArgs> onPlacementContentStateChange
Event Type
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.