Table of Content | Package Manager UI website
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    • Welcome to Unity Ads
    • Monetization
      • Placements
      • Content types
      • Basic integration
        • Made with Unity (C#)
        • iOS (Objective-C)
        • Android (Java)
      • Banner ads
        • Made with Unity (C#)
        • iOS (Objective-C)
        • Android (Java)
      • AR ads
        • Made with Unity (C#)
        • iOS (Objective-C)
        • Android (Java)
      • Personalized Placements
        • Pre-integration steps
        • Made with Unity (C#)
        • iOS (Objective-C)
        • Android (Java)
        • Post-integration steps
      • Custom purchasing integration
        • Made with Unity (C#)
        • iOS (Objective-C)
        • Android (Java)
      • Native Promo (beta)
        • Made with Unity (C#)
        • iOS (Objective-C)
        • Android (Java)
      • Cross-promotions (beta)
      • Resources
        • Dashboard guide
        • Mediation
        • Statistics and reporting
        • Revenue and payment
        • S2S redeem callbacks
        • Rewarded ads best practices
        • Promo best practices
        • iOS API (Objective-C)
        • Android API (Java)
        • FAQs
    • Advertising
      • Campaigns
        • Configuring campaigns
        • S2S install tracking
        • Post-install events
      • Optimization
        • Audience Pinpointer
        • Video ads best practices
      • Resources
        • Creative asset specs
        • Statistics API
        • Legacy stats API
        • FAQs
    • Programmatic
      • Bid requests
      • Bid responses
      • Optimization features
        • Contextual data extensions
        • Viewability data extensions
        • Loss notifications
      • Resources
        • Supported creative formats
        • Data privacy
        • IAB content categories
        • FAQs
    • Legal
      • Publisher terms of service
      • Advertiser terms of service
      • Privacy policy
      • GDPR compliance
    • Help and resources
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